Hello there, around 2 months ago I updated you with the completion of the challenge rooms milestone and said I would work on populating the world and making the...
As promised, I'm making a new update after reaching one of the game milestones. The milestone reached is "Design, implement and lock in the final 100 challenge...
Hi there, I hope everything is going well, I don't know why I like posting updates on christmas, but I guess I do. In the last update, I said, or implied, I was...
Hi there, Just dropping in here to do a small development update. As of today, a big milestone has been met, this being the whole overworld being implemented, w...
Hi there, welcome back to a new episode of... Wait, wrong site. As said before, the demo has been rebalanced. The difficulty of the game was quite high before...
It's me! Back again! Let's cut to the chase, here is what I did for this update: - Fixed diagonal dash transfer speed calculation. - Fixed leaf particle speed r...
Since last time, I've been thinking about the mechanics of the game, specially about momentum and how the player has no way of engaging with it without the help...
As expected, there were still some bugs in the game, even bugs from before the NPCs and what not. The list of bugs fixed are: - Made it so the leaf counter imme...