Devlog
- September 03, 2025 by Imaginative Meta Space2#wishbind, #release, #collect-a-thon, #collectathon, #collect, #a, #thon, #2d, #pixel, #artWell, this was yesterday, but I forgot to post the launch announcement here. In any case, here it is,the full game to enjoy! I've also fixed some grammar typos, and some small enemy behavior bugs I di... Continue reading
- August 04, 2025 by Imaginative Meta Space2#release, #trailer, #date, #wishbind, #platformer, #collect-a-thon, #collect, #a, #thon, #collectathon, #exploration, #non-linear, #non, #linearAlright, as promised, I'm making the final update before release. As of July 29th, I finished and implemented all the content for the game, except for 3 songs and a half that still need to be done. I... Continue reading
- October 15, 2023 by Strelly#mechanics, #tutorial, #momentum, #platformer, #open, #worldSince last time, I've been thinking about the mechanics of the game, specially about momentum and how the player has no way of engaging with it without the help of external objects like rotating platf... Continue reading